Checkpoint : how video games power up minds, kick ass, and save lives
Donnelly, Joe2020
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You're probably familiar with tired cliches around gaming culture in the media - that video games are violent and damaging. That they're for children, or society's outcasts; for the lazy and those without purpose. Joe Donnelly is here to tell you that video games, in fact, save lives. They saved his. Inspired by his own experience navigating depression following a tragic personal loss, 'Checkpoint' reflects on the comforting and healing effect that entering into new digital worlds and narratives can have on mental health both personally and on a wider scale.
Main title:
Author:
Donnelly, Joe, author
Imprint:
Edinburgh : 404 Ink, 2020.
Collation:
240 pages ; 20 cm
ISBN:
9781912489282 (pbk)
Dewey class:
794.8
LC class:
GV1469.3
Language:
English
BRN:
2661221